Above all, this might be the most pressing issue. It is completely pointless.Īnd just to emphasize, the bug with invalid target mobs that don't actually exist needs further examining by the developers. Not sure if everyone would agree, but I also think that in facets that are not Felucca should not have Target Nearest Enemy targeting other people's summons or mirror images. Target Nearest Enemy should target valid targets that you can actually strike, like mobs that are in your line of sight. Targeting needs to be smarter, in my opinion. I could have a mob standing right beside me but I'm targeting what is below the bridge I'm standing on, which cannot be hit. Mobs that are under the floor of a bridge.You cannot attack them through the walls, so this isn't helpful. Mobs that are within the dungeon boundaries but on the other side of a wall.These fake mobs litter the dungeon sometimes before you even step inside. Often with 0 health but sometimes with partial or even full health. What happened to that? They stand there, moving, like a living mob, but they are invalid targets. Making it more aggravating is the fact that these were supposedly fixed. These are especially frustrating as it is straight up a BUG that has existed for quite some time. Mobs that appear to be there, but apparently aren't (otherwise known as "ghost mobs").Especially fun when there are, for example, 2 people using mirror images.that's 8 added targets that are pointless. Mobs that are spawning under the ground.Mobs that are spawning outside of the walls of the dungeon.Also, if it targets a summon from a guildmember, you'll strike it then it will chase you down everywhere you go trying to kill you. In an area full of EVs, RCs, etc, you have to cycle through your targets constantly. This post comes mainly as a response to playing as an archer in the Trammel side of the dungeon, although I'm sure it affects many other templates. DAILY PLAYERS 13.73K Ultima Online is estimated to have 13,727 players per day this month. TOTAL PLAYERS 481.63K Ultima Online is estimated to have 481,633 total players or subscribers. Especially bad when using a potion of glorious fortune, which costs actual money to even obtain. Ultima Online is ranked 65 out of 137 tracked MMOs in terms of aggregate server and player population. There are also a number of visitors to the town requiring escort to other locations.Using "Target Nearest Enemy" during these events is pretty horrendousįor those using life leech, it is especially bad, as it can cost you your life and waste your time going outside to get resurrected and such. Persons of note in the city are Tomas O’Neerlan the Famed Toymaker, Derek the Merchant, Kane the Master of Arms, Gareth the Emissary of the RBC, Hepler Paulson the Salvage Master and Jack the Loan Shark. The silver trader being found close to the city’s Royal Bank, the guard captain is inside the jail, near the city’s West gate and the Minister of Trade is on the dock, accompanied by the fish monger. The same reciprocal arrangement of officials applies as in some other cities. In Trammel the city is one of nine having an elected governor chosen from and by the players under the Britannia Loyalty and Councils system. The virtue associated with the city is Honor, the opposing vice is Shame. In Felucca the city is one of the cities contested by Vice versus Virtue. A further, internal, wall divides the upper commercial area from the barracks and training area of the Paladins A substantial stone wall surrounds the city and the river has been utilised to create a moat around the landward side. The second largest city in Britannia, Trinsic consists of a river delta area, which divides the town into two main areas, and two islands Paladin Isle and Barrier Isle.
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